use std::f32::consts::PI;
use crate::{
node::Node,
prelude::{
DirectionMode,
Gaps,
Size,
},
};
#[derive(PartialEq)]
pub struct Measure;
pub type Area = euclid::Rect<f32, Measure>;
pub type Size2D = euclid::Size2D<f32, Measure>;
pub type Point2D = euclid::Point2D<f32, Measure>;
pub type CursorPoint = euclid::Point2D<f64, Measure>;
pub type Length = euclid::Length<f32, Measure>;
pub trait AreaModel {
fn without_gaps(self, gap: &Gaps) -> Area;
fn move_with_offsets(&mut self, offset_x: &Length, offset_y: &Length);
fn adjust_size(&mut self, node: &Node);
fn expand(&mut self, size: &Size2D);
fn max_area_when_rotated(&self, center: Point2D) -> Area;
fn clip(&mut self, other: &Self);
}
impl AreaModel for Area {
fn without_gaps(self, gaps: &Gaps) -> Area {
let origin = self.origin;
let size = self.size;
Area::new(
Point2D::new(origin.x + gaps.left(), origin.y + gaps.top()),
Size2D::new(
size.width - gaps.horizontal(),
size.height - gaps.vertical(),
),
)
}
fn move_with_offsets(&mut self, offset_x: &Length, offset_y: &Length) {
self.origin.x += offset_x.get();
self.origin.y += offset_y.get();
}
fn adjust_size(&mut self, node: &Node) {
if let Size::InnerPercentage(p) = node.width {
self.size.width *= p.get() / 100.;
}
if let Size::InnerPercentage(p) = node.height {
self.size.height *= p.get() / 100.;
}
}
fn expand(&mut self, size: &Size2D) {
self.origin.x -= size.width;
self.origin.y -= size.height;
self.size.width += size.width * 2.;
self.size.height += size.height * 2.;
}
fn max_area_when_rotated(&self, center: Point2D) -> Area {
let (top_left_extreme, bottom_right_extreme) = calculate_extreme_corners(self, center);
Area::new(
Point2D::new(top_left_extreme.x, top_left_extreme.y),
Size2D::new(
bottom_right_extreme.x - top_left_extreme.x,
bottom_right_extreme.y - top_left_extreme.y,
),
)
}
fn clip(&mut self, other: &Self) {
self.origin.x = self.origin.x.max(other.origin.x);
self.origin.y = self.origin.y.max(other.origin.y);
self.size.width = self.size.width.min(other.size.width);
self.size.height = self.size.height.min(other.size.height);
}
}
pub enum AlignmentDirection {
Main,
Cross,
}
#[derive(Debug)]
pub enum AlignAxis {
Height,
Width,
}
fn rotate_point_around_center(point: Point2D, center: Point2D, angle_radians: f32) -> Point2D {
let sin_theta = angle_radians.sin();
let cos_theta = angle_radians.cos();
let x_shifted = point.x - center.x;
let y_shifted = point.y - center.y;
let x_rotated = x_shifted * cos_theta - y_shifted * sin_theta;
let y_rotated = x_shifted * sin_theta + y_shifted * cos_theta;
Point2D::new(x_rotated + center.x, y_rotated + center.y)
}
fn calculate_extreme_corners(area: &Area, center: Point2D) -> (Point2D, Point2D) {
let biggest_size = area.width().max(area.height());
let corners = [
Point2D::new(center.x - biggest_size, center.y - biggest_size),
Point2D::new(center.x - biggest_size, center.y + biggest_size),
Point2D::new(center.x + biggest_size, center.y - biggest_size),
Point2D::new(center.x + biggest_size, center.y + biggest_size),
];
let angle_45_radians = 45.0 * PI / 180.0;
let rotated_corners: Vec<Point2D> = corners
.iter()
.map(|&corner| rotate_point_around_center(corner, center, angle_45_radians))
.collect();
let min_x = rotated_corners
.iter()
.map(|p| p.x)
.fold(f32::INFINITY, |a, b| a.min(b));
let min_y = rotated_corners
.iter()
.map(|p| p.y)
.fold(f32::INFINITY, |a, b| a.min(b));
let max_x = rotated_corners
.iter()
.map(|p| p.x)
.fold(f32::NEG_INFINITY, |a, b| a.max(b));
let max_y = rotated_corners
.iter()
.map(|p| p.y)
.fold(f32::NEG_INFINITY, |a, b| a.max(b));
(Point2D::new(min_x, min_y), Point2D::new(max_x, max_y))
}
impl AlignAxis {
pub fn new(direction: &DirectionMode, alignment_direction: AlignmentDirection) -> Self {
match direction {
DirectionMode::Vertical => match alignment_direction {
AlignmentDirection::Main => AlignAxis::Height,
AlignmentDirection::Cross => AlignAxis::Width,
},
DirectionMode::Horizontal => match alignment_direction {
AlignmentDirection::Main => AlignAxis::Width,
AlignmentDirection::Cross => AlignAxis::Height,
},
}
}
}
pub trait SizeModel {
fn with_gaps(self, gap: &Gaps) -> Size2D;
}
impl SizeModel for Size2D {
fn with_gaps(self, gap: &Gaps) -> Size2D {
Size2D::new(self.width + gap.horizontal(), self.height + gap.vertical())
}
}