use std::fmt::Debug;
use shipyard::{
Component,
EntitiesViewMut,
Get,
View,
ViewMut,
};
use crate::NodeId;
#[derive(PartialEq, Eq, Clone, Debug, Component)]
pub struct ShadowTree {
pub shadow_roots: Vec<NodeId>,
pub slot: Option<NodeId>,
}
#[derive(PartialEq, Eq, Clone, Debug, Component)]
pub struct Node {
parent: Option<NodeId>,
children: Vec<NodeId>,
child_subtree: Option<ShadowTree>,
slot_for_light_tree: Option<NodeId>,
root_for_light_tree: Option<NodeId>,
height: u16,
}
pub type TreeRefView<'a> = View<'a, Node>;
pub type TreeMutView<'a> = (EntitiesViewMut<'a>, ViewMut<'a, Node>);
pub trait TreeRef {
#[inline]
fn parent_id_advanced(&self, id: NodeId, enter_shadow_dom: bool) -> Option<NodeId> {
let root_for_light_tree = self.root_for_light_tree(id);
match (root_for_light_tree, enter_shadow_dom) {
(Some(id), true) => Some(id),
_ => {
let parent_id = self.parent_id(id);
if enter_shadow_dom {
parent_id.map(|id| {
self.shadow_tree(id)
.and_then(|tree| tree.slot)
.unwrap_or(id)
})
} else {
parent_id
}
}
}
}
fn parent_id(&self, id: NodeId) -> Option<NodeId>;
#[inline]
fn children_ids_advanced(&self, id: NodeId, enter_shadow_dom: bool) -> Vec<NodeId> {
let shadow_tree = self.shadow_tree(id);
let slot_of_light_tree = self.slot_for_light_tree(id);
match (shadow_tree, slot_of_light_tree, enter_shadow_dom) {
(Some(tree), _, true) => tree.shadow_roots.clone(),
(None, Some(id), true) => self.children_ids(id),
_ => self.children_ids(id),
}
}
fn children_ids(&self, id: NodeId) -> Vec<NodeId>;
fn shadow_tree(&self, id: NodeId) -> Option<&ShadowTree>;
fn slot_for_light_tree(&self, id: NodeId) -> Option<NodeId>;
fn root_for_light_tree(&self, id: NodeId) -> Option<NodeId>;
fn height(&self, id: NodeId) -> Option<u16>;
fn contains(&self, id: NodeId) -> bool;
}
pub trait TreeMut: TreeRef {
fn remove(&mut self, id: NodeId);
fn create_node(&mut self, id: NodeId);
fn add_child(&mut self, parent: NodeId, new: NodeId);
fn replace(&mut self, old_id: NodeId, new_id: NodeId);
fn insert_before(&mut self, old_id: NodeId, new_id: NodeId);
fn insert_after(&mut self, old_id: NodeId, new_id: NodeId);
fn create_subtree(&mut self, id: NodeId, shadow_roots: Vec<NodeId>, slot: Option<NodeId>);
fn remove_subtree(&mut self, id: NodeId);
}
impl<'a> TreeRef for TreeRefView<'a> {
fn parent_id(&self, id: NodeId) -> Option<NodeId> {
self.get(id).ok()?.parent
}
fn children_ids(&self, id: NodeId) -> Vec<NodeId> {
self.get(id)
.map(|node| node.children.clone())
.unwrap_or_default()
}
fn height(&self, id: NodeId) -> Option<u16> {
Some(self.get(id).ok()?.height)
}
fn contains(&self, id: NodeId) -> bool {
self.get(id).is_ok()
}
fn shadow_tree(&self, id: NodeId) -> Option<&ShadowTree> {
self.get(id).ok()?.child_subtree.as_ref()
}
fn slot_for_light_tree(&self, id: NodeId) -> Option<NodeId> {
self.get(id).ok()?.slot_for_light_tree
}
fn root_for_light_tree(&self, id: NodeId) -> Option<NodeId> {
self.get(id).ok()?.root_for_light_tree
}
}
impl<'a> TreeMut for TreeMutView<'a> {
fn remove(&mut self, id: NodeId) {
fn recurse(tree: &mut TreeMutView<'_>, id: NodeId) {
let (light_tree, children) = {
let node = (&mut tree.1).get(id).unwrap();
(node.slot_for_light_tree, std::mem::take(&mut node.children))
};
for child in children {
recurse(tree, child);
}
if let Some(light_tree) = light_tree {
let root_for_light_tree = (&mut tree.1).get(light_tree).unwrap();
if let Some(shadow_tree) = &mut root_for_light_tree.child_subtree {
shadow_tree.slot = None;
}
debug_assert!(
root_for_light_tree.children.is_empty(),
"ShadowTree root should have no children when slot is removed."
);
}
}
{
let mut node_data_mut = &mut self.1;
if let Some(parent) = node_data_mut.get(id).unwrap().parent {
let parent = (&mut node_data_mut).get(parent).unwrap();
parent.children.retain(|&child| child != id);
}
}
recurse(self, id);
}
fn create_node(&mut self, id: NodeId) {
let (entities, node_data_mut) = self;
entities.add_component(
id,
node_data_mut,
Node {
parent: None,
children: Vec::new(),
height: 0,
child_subtree: None,
slot_for_light_tree: None,
root_for_light_tree: None,
},
);
}
fn add_child(&mut self, parent: NodeId, new: NodeId) {
{
let mut node_state = &mut self.1;
(&mut node_state).get(new).unwrap().parent = Some(parent);
let parent = (&mut node_state).get(parent).unwrap();
parent.children.push(new);
}
let height = child_height((&self.1).get(parent).unwrap(), self);
set_height(self, new, height);
}
fn replace(&mut self, old_id: NodeId, new_id: NodeId) {
{
let mut node_state = &mut self.1;
if let Some(parent_id) = node_state.get(old_id).unwrap().parent {
let parent = (&mut node_state).get(parent_id).unwrap();
for id in &mut parent.children {
if *id == old_id {
*id = new_id;
break;
}
}
let height = child_height((&self.1).get(parent_id).unwrap(), self);
set_height(self, new_id, height);
}
}
self.remove(old_id);
}
fn insert_before(&mut self, old_id: NodeId, new_id: NodeId) {
let parent_id = {
let old_node = self.1.get(old_id).unwrap();
old_node.parent.expect("tried to insert before root")
};
{
(&mut self.1).get(new_id).unwrap().parent = Some(parent_id);
}
let parent = (&mut self.1).get(parent_id).unwrap();
let index = parent
.children
.iter()
.position(|child| *child == old_id)
.unwrap();
parent.children.insert(index, new_id);
let height = child_height((&self.1).get(parent_id).unwrap(), self);
set_height(self, new_id, height);
}
fn insert_after(&mut self, old_id: NodeId, new_id: NodeId) {
let mut node_state = &mut self.1;
let old_node = node_state.get(old_id).unwrap();
let parent_id = old_node.parent.expect("tried to insert before root");
(&mut node_state).get(new_id).unwrap().parent = Some(parent_id);
let parent = (&mut node_state).get(parent_id).unwrap();
let index = parent
.children
.iter()
.position(|child| *child == old_id)
.unwrap();
parent.children.insert(index + 1, new_id);
let height = child_height((&self.1).get(parent_id).unwrap(), self);
set_height(self, new_id, height);
}
fn create_subtree(&mut self, id: NodeId, shadow_roots: Vec<NodeId>, slot: Option<NodeId>) {
let (_, node_data_mut) = self;
let light_root_height;
{
let shadow_tree = ShadowTree {
shadow_roots: shadow_roots.clone(),
slot,
};
let light_root = node_data_mut
.get(id)
.expect("tried to create shadow_tree with non-existent id");
light_root.child_subtree = Some(shadow_tree);
light_root_height = light_root.height;
if let Some(slot) = slot {
let slot = node_data_mut
.get(slot)
.expect("tried to create shadow_tree with non-existent slot");
slot.slot_for_light_tree = Some(id);
}
}
for root in shadow_roots {
(&mut self.1).get(root).unwrap().root_for_light_tree = Some(id);
set_height(self, root, light_root_height + 1);
}
}
fn remove_subtree(&mut self, id: NodeId) {
let (_, node_data_mut) = self;
if let Ok(node) = node_data_mut.get(id) {
if let Some(shadow_tree) = node.child_subtree.take() {
if let Some(slot) = shadow_tree.slot {
let slot = node_data_mut
.get(slot)
.expect("tried to remove shadow_tree with non-existent slot");
slot.slot_for_light_tree = None;
}
let node = node_data_mut.get(id).unwrap();
let height = node.height;
for child in node.children.clone() {
set_height(self, child, height + 1);
}
for root in &shadow_tree.shadow_roots {
set_height(self, *root, 0);
}
}
}
}
}
fn child_height(parent: &Node, tree: &impl TreeRef) -> u16 {
match &parent.child_subtree {
Some(shadow_tree) => {
if let Some(slot) = shadow_tree.slot {
tree.height(slot)
.expect("Attempted to read a slot that does not exist")
+ 1
} else {
panic!("Attempted to read the height of a child of a node with a shadow tree, but the shadow tree does not have a slot. Every shadow tree attached to a node with children must have a slot.")
}
}
None => parent.height + 1,
}
}
fn set_height(tree: &mut TreeMutView<'_>, node: NodeId, height: u16) {
let (shadow_tree, light_tree, children) = {
let mut node_data_mut = &mut tree.1;
let node = (&mut node_data_mut).get(node).unwrap();
node.height = height;
(
node.child_subtree.clone(),
node.slot_for_light_tree,
node.children.clone(),
)
};
if let Some(shadow_tree) = shadow_tree {
for &shadow_root in &shadow_tree.shadow_roots {
set_height(tree, shadow_root, height + 1);
}
} else {
for child in children {
set_height(tree, child, height + 1);
}
}
if let Some(light_tree) = light_tree {
let children = (&tree.1).get(light_tree).unwrap().children.clone();
for child in children {
set_height(tree, child, height + 1);
}
}
}
impl<'a> TreeRef for TreeMutView<'a> {
fn parent_id(&self, id: NodeId) -> Option<NodeId> {
let node_data = &self.1;
node_data.get(id).unwrap().parent
}
fn children_ids(&self, id: NodeId) -> Vec<NodeId> {
let node_data = &self.1;
node_data
.get(id)
.map(|node| node.children.clone())
.unwrap_or_default()
}
fn height(&self, id: NodeId) -> Option<u16> {
let node_data = &self.1;
node_data.get(id).map(|node| node.height).ok()
}
fn contains(&self, id: NodeId) -> bool {
self.1.get(id).is_ok()
}
fn shadow_tree(&self, id: NodeId) -> Option<&ShadowTree> {
let node_data = &self.1;
node_data.get(id).ok()?.child_subtree.as_ref()
}
fn slot_for_light_tree(&self, id: NodeId) -> Option<NodeId> {
let node_data = &self.1;
node_data.get(id).ok()?.slot_for_light_tree
}
fn root_for_light_tree(&self, id: NodeId) -> Option<NodeId> {
let node_data = &self.1;
node_data.get(id).ok()?.root_for_light_tree
}
}
#[test]
fn creation() {
use shipyard::World;
#[allow(dead_code)]
#[derive(Component)]
struct Num(i32);
let mut world = World::new();
let parent_id = world.add_entity(Num(1i32));
let child_id = world.add_entity(Num(0i32));
let mut tree = world.borrow::<TreeMutView>().unwrap();
tree.create_node(parent_id);
tree.create_node(child_id);
tree.add_child(parent_id, child_id);
assert_eq!(tree.height(parent_id), Some(0));
assert_eq!(tree.height(child_id), Some(1));
assert_eq!(tree.parent_id(parent_id), None);
assert_eq!(tree.parent_id(child_id).unwrap(), parent_id);
assert_eq!(tree.children_ids(parent_id), &[child_id]);
}
#[test]
fn shadow_tree() {
use shipyard::World;
#[allow(dead_code)]
#[derive(Component)]
struct Num(i32);
let mut world = World::new();
let parent_id = world.add_entity(Num(1i32));
let child_id = world.add_entity(Num(0i32));
let shadow_parent_id = world.add_entity(Num(2i32));
let shadow_child_id = world.add_entity(Num(3i32));
let mut tree = world.borrow::<TreeMutView>().unwrap();
tree.create_node(parent_id);
tree.create_node(child_id);
tree.add_child(parent_id, child_id);
tree.create_node(shadow_parent_id);
tree.create_node(shadow_child_id);
tree.add_child(shadow_parent_id, shadow_child_id);
assert_eq!(tree.height(parent_id), Some(0));
assert_eq!(tree.height(child_id), Some(1));
assert_eq!(tree.parent_id(parent_id), None);
assert_eq!(tree.parent_id(child_id).unwrap(), parent_id);
assert_eq!(tree.children_ids(parent_id), &[child_id]);
assert_eq!(tree.height(shadow_parent_id), Some(0));
assert_eq!(tree.height(shadow_child_id), Some(1));
assert_eq!(tree.parent_id(shadow_parent_id), None);
assert_eq!(tree.parent_id(shadow_child_id).unwrap(), shadow_parent_id);
assert_eq!(tree.children_ids(shadow_parent_id), &[shadow_child_id]);
tree.create_subtree(parent_id, vec![shadow_parent_id], Some(shadow_child_id));
assert_eq!(tree.height(parent_id), Some(0));
assert_eq!(tree.height(shadow_parent_id), Some(1));
assert_eq!(tree.height(shadow_child_id), Some(2));
assert_eq!(tree.height(child_id), Some(3));
assert_eq!(
tree.1
.get(parent_id)
.unwrap()
.child_subtree
.as_ref()
.unwrap()
.shadow_roots,
&[shadow_parent_id]
);
assert_eq!(
tree.1.get(shadow_child_id).unwrap().slot_for_light_tree,
Some(parent_id)
);
tree.remove_subtree(parent_id);
assert_eq!(tree.height(parent_id), Some(0));
assert_eq!(tree.height(child_id), Some(1));
assert_eq!(tree.parent_id(parent_id), None);
assert_eq!(tree.parent_id(child_id).unwrap(), parent_id);
assert_eq!(tree.children_ids(parent_id), &[child_id]);
assert_eq!(tree.height(shadow_parent_id), Some(0));
assert_eq!(tree.height(shadow_child_id), Some(1));
assert_eq!(tree.parent_id(shadow_parent_id), None);
assert_eq!(tree.parent_id(shadow_child_id).unwrap(), shadow_parent_id);
assert_eq!(tree.children_ids(shadow_parent_id), &[shadow_child_id]);
}
#[test]
fn insertion() {
use shipyard::World;
#[allow(dead_code)]
#[derive(Component)]
struct Num(i32);
let mut world = World::new();
let parent = world.add_entity(Num(0));
let child = world.add_entity(Num(2));
let before = world.add_entity(Num(1));
let after = world.add_entity(Num(3));
let mut tree = world.borrow::<TreeMutView>().unwrap();
tree.create_node(parent);
tree.create_node(child);
tree.create_node(before);
tree.create_node(after);
tree.add_child(parent, child);
tree.insert_before(child, before);
tree.insert_after(child, after);
assert_eq!(tree.height(parent), Some(0));
assert_eq!(tree.height(child), Some(1));
assert_eq!(tree.height(before), Some(1));
assert_eq!(tree.height(after), Some(1));
assert_eq!(tree.parent_id(before).unwrap(), parent);
assert_eq!(tree.parent_id(child).unwrap(), parent);
assert_eq!(tree.parent_id(after).unwrap(), parent);
assert_eq!(tree.children_ids(parent), &[before, child, after]);
}
#[test]
fn deletion() {
use shipyard::World;
#[allow(dead_code)]
#[derive(Component)]
struct Num(i32);
let mut world = World::new();
let parent = world.add_entity(Num(0));
let child = world.add_entity(Num(2));
let before = world.add_entity(Num(1));
let after = world.add_entity(Num(3));
let mut tree = world.borrow::<TreeMutView>().unwrap();
tree.create_node(parent);
tree.create_node(child);
tree.create_node(before);
tree.create_node(after);
tree.add_child(parent, child);
tree.insert_before(child, before);
tree.insert_after(child, after);
assert_eq!(tree.height(parent), Some(0));
assert_eq!(tree.height(child), Some(1));
assert_eq!(tree.height(before), Some(1));
assert_eq!(tree.height(after), Some(1));
assert_eq!(tree.parent_id(before).unwrap(), parent);
assert_eq!(tree.parent_id(child).unwrap(), parent);
assert_eq!(tree.parent_id(after).unwrap(), parent);
assert_eq!(tree.children_ids(parent), &[before, child, after]);
tree.remove(child);
assert_eq!(tree.height(parent), Some(0));
assert_eq!(tree.height(before), Some(1));
assert_eq!(tree.height(after), Some(1));
assert_eq!(tree.parent_id(before).unwrap(), parent);
assert_eq!(tree.parent_id(after).unwrap(), parent);
assert_eq!(tree.children_ids(parent), &[before, after]);
tree.remove(before);
assert_eq!(tree.height(parent), Some(0));
assert_eq!(tree.height(after), Some(1));
assert_eq!(tree.parent_id(after).unwrap(), parent);
assert_eq!(tree.children_ids(parent), &[after]);
tree.remove(after);
assert_eq!(tree.height(parent), Some(0));
assert_eq!(tree.children_ids(parent), &[]);
}