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use std::ops::{
Deref,
DerefMut,
};
use freya_common::{
CompositorDirtyNodes,
Layers,
};
use freya_native_core::{
prelude::NodeImmutable,
NodeId,
};
use itertools::sorted;
use rustc_hash::FxHashMap;
use torin::prelude::{
Area,
LayoutNode,
Torin,
};
use crate::{
dom::DioxusNode,
prelude::{
DioxusDOM,
ElementUtils,
ElementUtilsResolver,
ElementWithUtils,
},
};
/// Text-like elements with shadows are the only type of elements
/// whose drawing area
/// 1. Can affect other nodes
/// 2. Are not part of their layout
///
/// Therefore a special cache is needed to be able to mark as dirty the previous area
/// where the shadow of the text was.
#[derive(Clone, Default, Debug)]
pub struct CompositorCache(FxHashMap<NodeId, Area>);
impl Deref for CompositorCache {
type Target = FxHashMap<NodeId, Area>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl DerefMut for CompositorCache {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
#[derive(Clone, Default, Debug)]
pub struct CompositorDirtyArea(Option<Area>);
impl CompositorDirtyArea {
/// Take the area, leaving nothing behind.
pub fn take(&mut self) -> Option<Area> {
self.0.take()
}
/// Unite the area or insert it if none is yet present.
pub fn unite_or_insert(&mut self, other: &Area) {
if let Some(dirty_area) = &mut self.0 {
*dirty_area = dirty_area.union(other);
} else {
self.0 = Some(*other);
}
}
/// Round the dirty area to the out bounds to prevent float pixel issues.
pub fn round_out(&mut self) {
if let Some(dirty_area) = &mut self.0 {
*dirty_area = dirty_area.round_out();
}
}
/// Checks if the area (in case of being any) interesects with another area.
pub fn intersects(&self, other: &Area) -> bool {
self.0
.map(|dirty_area| dirty_area.intersects(other))
.unwrap_or_default()
}
}
impl Deref for CompositorDirtyArea {
type Target = Option<Area>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
#[derive(Debug)]
pub struct Compositor {
full_render: bool,
}
impl Default for Compositor {
fn default() -> Self {
Self { full_render: true }
}
}
impl Compositor {
#[inline]
pub fn get_drawing_area(
node_id: NodeId,
layout: &Torin<NodeId>,
rdom: &DioxusDOM,
scale_factor: f32,
) -> Option<Area> {
let layout_node = layout.get(node_id)?;
let node = rdom.get(node_id)?;
let utils = node.node_type().tag()?.utils()?;
utils.drawing_area_with_viewports(layout_node, &node, layout, scale_factor)
}
#[inline]
pub fn with_utils<T>(
node_id: NodeId,
layout: &Torin<NodeId>,
rdom: &DioxusDOM,
run: impl FnOnce(DioxusNode, ElementWithUtils, &LayoutNode) -> T,
) -> Option<T> {
let layout_node = layout.get(node_id)?;
let node = rdom.get(node_id)?;
let utils = node.node_type().tag()?.utils()?;
Some(run(node, utils, layout_node))
}
/// The compositor runs from the bottom layers to the top and viceversa to check what Nodes might be affected by the
/// dirty area. How a Node is checked is by calculating its drawing area which consists of its layout area plus any possible
/// outer effect such as shadows and borders.
/// Calculating the drawing area might get expensive so we cache them in the `cached_areas` map to make the second layers run faster
/// (top to bottom).
/// In addition to that, nodes that have already been united to the dirty area are removed from the `running_layers` to avoid being checked again
/// at the second layers (top to bottom).
#[allow(clippy::too_many_arguments)]
pub fn run<'a>(
&mut self,
dirty_nodes: &mut CompositorDirtyNodes,
dirty_area: &mut CompositorDirtyArea,
cache: &mut CompositorCache,
layers: &'a Layers,
dirty_layers: &'a mut Layers,
layout: &Torin<NodeId>,
rdom: &DioxusDOM,
scale_factor: f32,
) -> &'a Layers {
if self.full_render {
for nodes in layers.values() {
for node_id in nodes {
Self::with_utils(*node_id, layout, rdom, |node_ref, utils, layout_node| {
if utils.needs_cached_area(&node_ref) {
let area = utils.drawing_area(layout_node, &node_ref, scale_factor);
// Cache the drawing area so it can be invalidated in the next frame
cache.insert(*node_id, area);
}
});
}
}
self.full_render = false;
return layers;
}
let mut running_layers = layers.clone();
loop {
let mut any_marked = false;
for (layer_n, layer) in sorted(running_layers.iter_mut()).rev() {
layer.retain(|node_id| {
Self::with_utils(*node_id, layout, rdom, |node_ref, utils, layout_node| {
// Use the cached area to invalidate the previous frame area if necessary
let cached_area = cache.get(node_id);
let needs_cached_area = utils.needs_cached_area(&node_ref);
let Some(area) = utils.drawing_area_with_viewports(
layout_node,
&node_ref,
layout,
scale_factor,
) else {
return false;
};
let is_dirty = dirty_nodes.remove(node_id);
let cached_area_is_invalidated = cached_area
.map(|cached_area| {
if is_dirty {
true
} else {
dirty_area.intersects(cached_area)
}
})
.unwrap_or_default();
let is_invalidated =
is_dirty || cached_area_is_invalidated || dirty_area.intersects(&area);
if is_invalidated {
// Save this node to the layer it corresponds for rendering
dirty_layers.insert_node_in_layer(*node_id, *layer_n);
// Expand the dirty area with the cached area so it gets cleaned up
if is_dirty && cached_area_is_invalidated {
dirty_area.unite_or_insert(cached_area.unwrap());
any_marked = true;
}
// Cache the drawing area so it can be invalidated in the next frame
if needs_cached_area {
cache.insert(*node_id, area);
}
// Expand the dirty area with only nodes who have actually changed
if is_dirty {
dirty_area.unite_or_insert(&area);
any_marked = true;
}
}
!is_invalidated
})
.unwrap_or_default()
})
}
if !any_marked {
break;
}
}
dirty_nodes.drain();
dirty_layers
}
/// Reset the compositor, thus causing a full render in the next frame.
pub fn reset(&mut self) {
self.full_render = true;
}
}
#[cfg(test)]
mod test {
use freya::{
common::*,
prelude::*,
};
use freya_testing::prelude::*;
use itertools::sorted;
fn run_compositor(
utils: &TestingHandler<()>,
compositor: &mut Compositor,
) -> (Layers, Layers, usize) {
let sdom = utils.sdom();
let fdom = sdom.get();
let layout = fdom.layout();
let layers = fdom.layers();
let rdom = fdom.rdom();
let mut compositor_dirty_area = fdom.compositor_dirty_area();
let mut compositor_dirty_nodes = fdom.compositor_dirty_nodes();
let mut compositor_cache = fdom.compositor_cache();
let mut dirty_layers = Layers::default();
// Process what nodes need to be rendered
let rendering_layers = compositor.run(
&mut *compositor_dirty_nodes,
&mut *compositor_dirty_area,
&mut compositor_cache,
&*layers,
&mut dirty_layers,
&layout,
rdom,
1.0f32,
);
compositor_dirty_area.take();
compositor_dirty_nodes.clear();
let mut painted_nodes = 0;
for (_, nodes) in sorted(rendering_layers.iter()) {
for node_id in nodes {
if layout.get(*node_id).is_some() {
painted_nodes += 1;
}
}
}
(layers.clone(), rendering_layers.clone(), painted_nodes)
}
#[tokio::test]
pub async fn button_drawing() {
fn compositor_app() -> Element {
let mut count = use_signal(|| 0);
rsx!(
rect {
height: "50%",
width: "100%",
main_align: "center",
cross_align: "center",
background: "rgb(0, 119, 182)",
color: "white",
shadow: "0 4 20 5 rgb(0, 0, 0, 80)",
label {
font_size: "75",
font_weight: "bold",
"{count}"
}
}
rect {
height: "50%",
width: "100%",
main_align: "center",
cross_align: "center",
direction: "horizontal",
Button {
onclick: move |_| count += 1,
label { "Increase" }
}
}
)
}
let mut compositor = Compositor::default();
let mut utils = launch_test(compositor_app);
let root = utils.root();
let label = root.get(0).get(0);
utils.wait_for_update().await;
assert_eq!(label.get(0).text(), Some("0"));
let (layers, rendering_layers, _) = run_compositor(&utils, &mut compositor);
// First render is always a full render
assert_eq!(layers, rendering_layers);
utils.move_cursor((275., 375.)).await;
let (_, _, painted_nodes) = run_compositor(&utils, &mut compositor);
// Root + Second rect + Button's internal rect + Button's label
assert_eq!(painted_nodes, 4);
utils.click_cursor((275., 375.)).await;
assert_eq!(label.get(0).text(), Some("1"));
}
#[tokio::test]
pub async fn after_shadow_drawing() {
fn compositor_app() -> Element {
let mut height = use_signal(|| 200);
let mut shadow = use_signal(|| 20);
rsx!(
rect {
height: "100",
width: "200",
background: "red",
onclick: move |_| height += 10,
}
rect {
height: "{height}",
width: "200",
background: "green",
shadow: "0 {shadow} 8 0 rgb(0, 0, 0, 0.5)",
onclick: move |_| height -= 10,
}
rect {
height: "100",
width: "200",
background: "blue",
onclick: move |_| shadow.set(-20),
}
)
}
let mut compositor = Compositor::default();
let mut utils = launch_test(compositor_app);
utils.wait_for_update().await;
let (layers, rendering_layers, _) = run_compositor(&utils, &mut compositor);
// First render is always a full render
assert_eq!(layers, rendering_layers);
utils.click_cursor((5., 5.)).await;
let (_, _, painted_nodes) = run_compositor(&utils, &mut compositor);
// Root + Second rect + Third rect
assert_eq!(painted_nodes, 3);
utils.click_cursor((5., 150.)).await;
let (_, _, painted_nodes) = run_compositor(&utils, &mut compositor);
// Root + Second rect + Third rect
assert_eq!(painted_nodes, 3);
utils.click_cursor((5., 350.)).await;
let (_, _, painted_nodes) = run_compositor(&utils, &mut compositor);
// Root + First rect + Second rect + Third Rect
assert_eq!(painted_nodes, 4);
utils.click_cursor((5., 150.)).await;
let (_, _, painted_nodes) = run_compositor(&utils, &mut compositor);
// Root + First + Second rect + Third rect
assert_eq!(painted_nodes, 4);
}
#[tokio::test]
pub async fn paragraph_drawing() {
fn compositor_app() -> Element {
let mut msg_state = use_signal(|| true);
let mut shadow_state = use_signal(|| true);
let msg = if msg_state() { "12" } else { "23" };
let shadow = if shadow_state() {
"-40 0 20 black"
} else {
"none"
};
rsx!(
rect {
height: "200",
width: "200",
direction: "horizontal",
rect {
onclick: move |_| msg_state.toggle(),
height: "200",
width: "200",
background: "red"
}
paragraph {
onclick: move |_| shadow_state.toggle(),
text {
font_size: "75",
font_weight: "bold",
text_shadow: "{shadow}",
"{msg}"
}
}
}
)
}
let mut compositor = Compositor::default();
let mut utils = launch_test(compositor_app);
let root = utils.root();
utils.wait_for_update().await;
assert_eq!(root.get(0).get(1).get(0).get(0).text(), Some("12"));
let (layers, rendering_layers, _) = run_compositor(&utils, &mut compositor);
// First render is always a full render
assert_eq!(layers, rendering_layers);
utils.click_cursor((5., 5.)).await;
let (_, _, painted_nodes) = run_compositor(&utils, &mut compositor);
// Root + First rect + Paragraph + Second rect
assert_eq!(painted_nodes, 4);
utils.click_cursor((205., 5.)).await;
let (_, _, painted_nodes) = run_compositor(&utils, &mut compositor);
// Root + First rect + Paragraph + Second rect
assert_eq!(painted_nodes, 4);
utils.click_cursor((5., 5.)).await;
let (_, _, painted_nodes) = run_compositor(&utils, &mut compositor);
// Root + First rect + Paragraph
assert_eq!(painted_nodes, 2);
}
#[tokio::test]
pub async fn rotated_drawing() {
fn compositor_app() -> Element {
let mut rotate = use_signal(|| 0);
rsx!(
rect {
height: "50%",
width: "100%",
main_align: "center",
cross_align: "center",
background: "rgb(0, 119, 182)",
color: "white",
shadow: "0 4 20 5 rgb(0, 0, 0, 80)",
label {
rotate: "{rotate}deg",
"Hello"
}
label {
"World"
}
}
rect {
height: "50%",
width: "100%",
main_align: "center",
cross_align: "center",
direction: "horizontal",
Button {
onclick: move |_| rotate += 1,
label { "Rotate" }
}
}
)
}
let mut compositor = Compositor::default();
let mut utils = launch_test(compositor_app);
utils.wait_for_update().await;
let (layers, rendering_layers, _) = run_compositor(&utils, &mut compositor);
// First render is always a full render
assert_eq!(layers, rendering_layers);
utils.click_cursor((275., 375.)).await;
let (_, _, painted_nodes) = run_compositor(&utils, &mut compositor);
// Root + First rect + First Label + Second Label
assert_eq!(painted_nodes, 4);
}
#[tokio::test]
pub async fn rotated_shadow_drawing() {
fn compositor_app() -> Element {
let mut rotate = use_signal(|| 0);
rsx!(
rect {
height: "50%",
width: "100%",
main_align: "center",
cross_align: "center",
background: "rgb(0, 119, 182)",
color: "white",
shadow: "0 4 20 5 rgb(0, 0, 0, 80)",
label {
rotate: "{rotate}deg",
text_shadow: "0 180 12 rgb(0, 0, 0, 240)",
"Hello"
}
label {
"World"
}
}
rect {
height: "50%",
width: "100%",
main_align: "center",
cross_align: "center",
direction: "horizontal",
Button {
onclick: move |_| rotate += 1,
label { "Rotate" }
}
}
)
}
let mut compositor = Compositor::default();
let mut utils = launch_test(compositor_app);
utils.wait_for_update().await;
let (layers, rendering_layers, _) = run_compositor(&utils, &mut compositor);
// First render is always a full render
assert_eq!(layers, rendering_layers);
utils.click_cursor((275., 375.)).await;
let (_, _, painted_nodes) = run_compositor(&utils, &mut compositor);
// Everything
assert_eq!(painted_nodes, 7);
}
}